How to Get a Grimoire - Clover Time Wiki
The full tower route, the Mana Crystal cost behind every roll and the keep-or-reroll rules that stop you wasting scarce crystals.
Overview
Your grimoire defines your entire kit: which spells you cast, how much damage you deal and whether you can solo bosses. This guide walks the exact route to the tower, explains the crystal cost and covers the two-slot limit most new players discover the hard way, mid-session.
Getting a Grimoire Fast
This run shows the quickest path from a fresh spawn to a rolled grimoire, including the teleport shortcut and the altar interaction that many players walk straight past on their very first visit to the tower. Watch the route once and you can repeat it from memory.
The Route to the Tower
Find Finral, the teleport NPC standing in your current area, and open his menu. Grimoire Tower appears in the destination list, and the trip costs a small fee of in-game gold rather than any premium currency. Walking instead costs time instead of gold.
If you would rather not pay, walk or fly there using the tower icon on your compass. New characters actually spawn facing the tower, so the landmark is easy to spot from the starting village even without the compass. Look for the tall structure visible over the trees.
Rolling Step by Step
The whole process takes under a minute once you have a crystal in hand. Do it deliberately rather than spamming, because each roll can replace a book you already invested stats and gear into. Decide which slot you will free up before you arrive.
Check your second slot before you travel. Moving between the village and the tower repeatedly is the most common time sink for new accounts in their first week. Plan your visits so you only travel when a crystal is ready.
Get a Mana Crystal
Use your starter chest crystal or craft one from ten fragments and potatoes at the village bench.
Travel to the Tower
Teleport with Finral for a fee or use broom flight for a free trip across the map.
Reach the Back Altar
Walk through the tower interior to the altar at the back. This is the only interactable that performs grimoire rolls.
Interact and Spend
Confirm the spin. One Mana Crystal is consumed and you receive a random grimoire attribute.
Judge the Result
Compare the pull against the tier list before rerolling. A usable A-tier is worth keeping while you farm more crystals.
Grimoire Slots and Dropping
You can only carry two grimoires at once. Understanding how dropping works prevents the classic mistake of losing a good book to the two-minute pickup timer after a slot swap. Always confirm the drop landed back in your inventory.
| Situation | What Happens | Best Practice |
|---|---|---|
| Rolling with one slot free | New grimoire is added | Always roll with a free slot ready |
| Rolling with two slots full | You must drop one first | Drop the weakest before travelling |
| Dropping a grimoire | Lands on the ground for 2 minutes | Pick it back up immediately if unsure |
| Switching attributes | Old book stays in inventory | Keep one ranged option for versatility |
| Trying a new build | No respec needed | Stats can be reset with Reset Stats items |
What to Look For in a Roll
Rarity matters, but role fit matters more. A lower rarity book in a role your account lacks is often worth more than a flashy pull you cannot yet support. A playable A-tier beats a broken S-tier every time.
These three questions cover the practical half of every keep-or-reroll decision at the tower. Answer them honestly and you will rarely regret a roll.
Does It Cover PvE?
Boss fights and mob farming are the core loop, so damage uptime matters more than duel tricks.
Can You Sustain It?
Mana-hungry books need regeneration rolls. Without them you spend fights waiting on cooldowns.
Is It a Duplicate?
A second copy of the same attribute adds little value compared to a different damage type.
Rolling Mistakes to Avoid
These errors cost crystals and sometimes a grimoire you would happily have kept for weeks. Nearly every mistake here traces back to a rushed decision.
- Spinning with both slots full and losing your current book to the drop timer
- Rerolling a strong book because one tier list ranked a different attribute first
- Farming crystals without potatoes and blocking your own crafting recipe
- Ignoring duplicate attributes instead of chasing a second damage type
- Skipping Reset Stats items until after a build change forces a scramble
What Comes After Your First Book
Once you have a keeper, the next step is supporting it: farming gear that matches its damage type and pushing the levels that unlock the higher boss tiers. Outfits and weapons finish the build from there.
Read the crystal farming route next so your next roll is never more than a few minutes of ordinary gameplay away. Keep the loop running between farming sessions.
Frequently Asked Questions
How do I get a grimoire in Clover Time?
Travel to the Grimoire Tower, walk to the altar at the back and interact with it while holding a Mana Crystal to roll a random attribute.
How much does a roll cost?
One Mana Crystal per spin. Crystals come from chests, quests, crafting with fragments and milestone codes.
Can I hold more than two grimoires?
No. You carry two at a time, so drop the weakest through your inventory before rolling if both slots are occupied.
What happens to a dropped grimoire?
It stays on the ground for about two minutes before disappearing permanently, so pick it back up if you change your mind.
Where is the Grimoire Tower?
It sits near the starting area with a compass icon. Finral's teleport menu also lists it as a paid destination.
Should I reroll my first grimoire?
Only if it is Fire or Earth, which underperform badly later. Ice, Water and Chain are fine to build around while you farm more crystals.
Do I need Robux to roll grimoires?
No. Every crystal used in normal progression is farmable, and codes regularly hand out Crystal Mana in bulk.