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Beginner Guide: Your First Hours - Clover Time Wiki

A step-by-step route through character setup, your first grimoire roll, early questing and stat spending in the beta release.

2026/10/7
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Overview

This beginner walkthrough covers the first two hours of a fresh character: reviewing your rolls, earning your first grimoire, completing opening quests in Hage Village and spending early stats without wasting spins or Mana Crystals. Every step is based on the live beta build and is re-checked after each patch.

Difficulty:Beginner
Time Needed:1-2 hours
Key Resource:Mana Crystals
Spawn Area:Hage Village
Best First Goal:Roll a grimoire

Watch a Full Beginner Run

Seeing the opening loop in motion makes the early priorities obvious. This walkthrough shows a fresh account rolling its first book, spending early spins and clearing the starter village quests in order, which mirrors the route below. If you only watch one video before starting, make it this one.

What Actually Matters in Your First Hour

Three systems decide how fast your account grows: your rolled race, the grimoire you pull, and whether you keep questing instead of grinding mobs for pocket change. Everything else, including outfits and weapon upgrades, can wait until those three are settled.

Do not burn Spins rerolling for perfection before you understand the game. A mid-tier race with a decent book clears the early map comfortably, and you can bank those spins for later milestones once updates add more options to the roll tables during the beta.

Your First Session, Step by Step

Follow this order on a fresh character. Each step feeds the next one, so you never stand around wondering what to do or waste a resource before you can use it properly. Stick to the order even when quests feel slow.

The whole route takes roughly an hour, and by the end you will have a working build foundation plus enough income to keep rolling for better gear and grimoires without stalling.

1

Review Your Rolls

Your character spawns with a race, social class and trait already rolled. Check them against the tier lists before spending anything, and reroll only if you landed Human with a weak class.

2

Learn the Village Layout

Hage Village holds the church, stylist, merchant, alchemist, fish trader and crafting bench. Walk the loop once so you know where to return for rerolls, bait, potions and recipes.

3

Run the Opening Quests

Quest NPCs hand out the fastest early EXP and small rewards. Clear everything available before farming, since quests gate several systems you will want later.

4

Roll Your First Grimoire

Craft or earn a Mana Crystal, then travel to the Grimoire Tower and spin. Keep whatever you get unless it is Earth or Fire, and build your spells around it from here.

5

Spend Stats and Set a Goal

Invest points into the stats that match your grimoire, then pick one goal: hitting level 20 for Chain Bandit, or unlocking anti-magic style play through anti-magic.

Claim the active Clover Time codes before your first spin. BETARELEASE alone hands out 50 Spins, a Big Chest and Mana Crystals.

Starting Systems at a Glance

Every system below is available from the first minute, but only a few are worth your attention early. This table shows what each one gives you and roughly when it becomes worth your attention during a normal beta playthrough.

SystemWhat It Gives YouPriority
RacesPassive health, mana and EXP bonusesHigh
GrimoiresYour spell kit and damage identityHigh
QuestingFastest early EXP and starter rewardsHigh
FishingMoney plus Mana Crystal fragmentsMedium
CraftingGear and crystal recipesMedium
OutfitsStat boosts from drops and craftingLow early
Gear drops from bosses are level gated, so treat outfits as a mid-game goal rather than a day-one grind.

Build Foundations

These three pillars carry your account through the whole beta. Balance them instead of dumping everything into raw damage, because survivability decides whether you can farm bosses at all, especially at level gates you barely meet.

Health and regeneration keep you alive in extended fights, while mana and EXP gain decide how quickly you can cast and how fast the levels arrive during repeated boss rotations.

Survive First

Devil and Elf races stack health regeneration, which lets you solo bosses outside a squad even when your outfit is still weak.

Keep Mana Flowing

Mana and regeneration bonuses make spell combos usable before you unlock awakening passives.

Push EXP Gain

Fast Learner and EXP boosts compound every single task, quest and boss kill you complete.

Trait and class rolls stack on top of race bonuses, so a Devil with a poor trait can still be beaten by an Elf with the right passives.

Beginner Mistakes to Avoid

Almost every stalled account makes one of these choices in the first hour. Avoiding them keeps your spins, crystals and materials pointed at things that still matter at level 30, when everything gets more expensive.

  • Spending every Spin rerolling a playable race before you understand the game
  • Ignoring quests and grinding trash mobs for less EXP per minute
  • Dropping a decent grimoire without confirming what your new roll actually was
  • Buying bait and potions before you own a fishing rod
  • Fighting level 25 bosses at level 12 and losing your chest drops

When to Stop and Reroll

Rerolling is free value only if the current roll is genuinely blocking you. If your race is Elf, your class is Merchant or better and your grimoire is not Fire, keep playing and bank rerolls for later. One imperfect stat line rarely decides a fight, while wasted spins slow an account for days.

Once you settle in, the next milestones are steady income and a faster leveling route. Read the leveling guide next so your second hour is measurably more efficient than your first, then fold in the Mana Crystal route once questing slows down.

FAQ

Frequently Asked Questions

How do I start Clover Time as a beginner?

Review your starting rolls, walk the Hage Village loop, clear the opening quests and roll your first grimoire at the tower before farming anything.

Should I spend spins in my first hour?

Only if you rolled a Human race or an unusable class and trait combination. Otherwise bank spins and let milestone codes top you up first.

What level should I be before fighting bosses?

Chain Bandit opens at level 20 and Earth Bandit Boss at 25. Reaching 20 with a decent grimoire is the realistic first target.

Where do I reroll race, class and traits?

Open the menu, go to Customize and switch to the Rolls tab, or talk to the priest inside the church in Hage Village.

Do I need to pay Robux to progress?

No. Mana Crystals come from chests, fishing, quests, crafting and codes, so every roll needed for normal progression is farmable.

What should I do right after the beginner route?

Move into Mana Crystal farming and the leveling route so you can push toward squad boss fights.

Is the beta worth starting now?

Yes. Updates land frequently, milestone codes keep flowing and the core loop of rolls, quests and bosses has stayed stable across patches.

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